O MELHOR LADO DA THE FIRST BERSERKER: KHAZAN

O melhor lado da The First Berserker: Khazan

O melhor lado da The First Berserker: Khazan

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

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Isso nãeste foi reflexo único Destes aumentos DE minhas habilidades ou Destes melhores Aparelhamentos do protagonista, mas sim do jogo realmente ter ficado menos desafiador (ou mais justo) desse ponto em diante.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Isso porque, apesar do ter características tais como combates punitivos e de que dependem bem do gerenciamento de estamina e ambientes com bom design e atalhos interessantes, eles não trazem todas as ferramentas qual ajudam a disparar personalidade ao game.

Quem gosta por um souslike mais “tradicional” provavelmente nãeste vai apreciar tanto este fato do que nãeste há 1 Enorme mapa interconectado para explorar.

Enquanto o personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo este meio ideal para cumprir seus próprios objetivos.

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Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Similarly, you can use reflection to parry normal The First Berserker: Khazan attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Também temos personagens bastante bem escritos que acompanham este protagonista em a jornada e de que agregam demasiado bem para este conteúdo da história.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

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